The transparent text on the top parachute had to change quite a bit once I imported this into Unity
The writing on the fuselage are FPO (for position only) image maps to give me an idea of what direction to create the UV maps of the final textures. I was originally going to create them in Photoshop but ended up creating procedural textures for them.
I developed the concept for this enemy ship using Blender's grease pencil, enabling me to sketch it out in 3D.